The Effect of Augmented Reality in Building Structure Learning on Civil Engineering Students' Conceptual Understanding
Abstract
This study aims to determine the influence of the use of Augmented Reality in learning building structures on the understanding of concepts of Civil Engineering Students. This type of research is a quantitative research with a meta-analysis approach. The inclusion criteria in this study are research published in 2021-2024, research must be indexed by SINTA or Scopus, research must be relevant, research obtained from the journal databases of google scholar, Wiley, ScienceDirect, and ERIC and research data must be complete to calculate the effect size value (d). Data analysis with the help of the JASP application. The results of this study concluded that the 14 effects sizes analyzed had a total effect size value of d = 0.962; p < 0.001. This finding explains that the use of Augmented Reality has a significant influence on the Conceptual Understanding of Civil Engineering Students in Building Structure Learning.
ABSTRAK
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan Augmented Reality dalam pembelajaran struktur bangunan terhadap pemahaman konsep Mahasiswa Teknik Sipil. Jenis penelitian ini adalah penelitian kuantitatif dengan pendekatan meta-analisis. Kriteria inklusi dalam penelitian ini adalah penelitian diterbitkan tahun 2021-2024, penelitian harus terindeks SINTA atau Scopus, penelitian harus relevan, penelitian diperoleh dari database jurnal google scholar, Wiley, ScienceDirect, dan ERIC dan data penelitan harus lengkap untuk menghitung nilai effect size (d). Analisis data dengan bantuan aplikasi JASP. Hasil penelitian ini menyimpulkan bahwa 14 effects size yang dianalisis nilai summary effect size sebesar d = 0.962; p < 0.001. Temuan ini menjelaskan bahwa penggunaan Augmented Reality memberikan pengaruh signifikan terhadap Pemahaman Konsep Mahasiswa Teknik Sipil dalam Pembelajaran Struktur Bangunan.Keywords
Full Text:
PDFReferences
Ahmed, S. (2019). A review on using opportunities of augmented reality and virtual reality in construction project management. Organization, Technology and Management in Construction, 11(1), 1839–1852. https://doi.org/10.2478/otmcj-2018-0012
Ali, M., Nurhayati, R., Wantu, H. M., Amri, M., & Santosa, T. A. (2024). The effectiveness of jigsaw model based on flipped classroom to improve students’ critical thinking ability in Islamic religious education learning. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 8(5), 1069–1078. https://doi.org/10.31004/obsesi.v8i5.6190
Altmeyer, K., Kapp, S., Thees, M., Malone, S., Kuhn, J., & Brünken, R. (2020). The use of augmented reality to foster conceptual knowledge acquisition in STEM laboratory courses—Theoretical background and empirical results. British Journal of Educational Technology, 51(3), 611–628. https://doi.org/10.1111/bjet.12900
Asnur, L., Jalinus, N., Faridah, A., Apra, T., Ambiyar, R. D., & Utami, F. (2024). Video-blogs (Vlogs)-based project: A meta-analysis. 14(5), 1553–1557.
Badawi, et al. (2023). Integration of blended learning and project-based learning (BPjBL) on achievement of students’ learning goals: A meta-analysis study. Pegem Journal of Education and Instruction, 13(4). https://doi.org/10.47750/pegegog.13.04.32
Behzadan, A. H., Iqbal, A., & Kamat, V. R. (2011). A collaborative augmented reality based modeling environment for construction engineering and management education. Proceedings - Winter Simulation Conference, Levin 2008, 3568–3576. https://doi.org/10.1109/WSC.2011.6148051
Behzadan, A. H., & Kamat, V. R. (2013). Enabling discovery-based learning in construction using telepresent augmented reality. Automation in Construction, 33, 3–10. https://doi.org/10.1016/j.autcon.2012.09.003
Borenstein, M., Hedges, L., & Rothstein, H. (2007). Introduction to meta-analysis. www.Meta-Analysis.com
Chacón, R., Claure, F., & de Coss, O. (2020). Development of VR/AR applications for experimental tests of beams, columns, and frames. Journal of Computing in Civil Engineering, 34(5). https://doi.org/10.1061/(asce)cp.1943-5487.0000908
Chen, S. Y., Lin, P. H., & Chien, W. C. (2022). Children’s digital art ability training system based on AI-assisted learning: A case study of drawing color perception. Frontiers in Psychology, 13(March), 1–8. https://doi.org/10.3389/fpsyg.2022.823078
Chen, Y. C., Chi, H. L., Hung, W. H., & Kang, S. C. (2011). Use of tangible and augmented reality models in engineering graphics courses. Journal of Professional Issues in Engineering Education and Practice, 137(4), 267–276. https://doi.org/10.1061/(ASCE)EI.1943-5541.0000078
Delgado-Kloos, M. I. C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
Dewanto, D., Wantu, H. M., Dwihapsari, Y., Santosa, T. A., & Agustina, I. (2023). Effectiveness of the Internet of Things (IoT)-based jigsaw learning model on students’ creative thinking skills: A meta-analysis. Jurnal Penelitian Pendidikan IPA, 9(10), 912–920. https://doi.org/10.29303/jppipa.v9i10.4964
Edy Nurtamam, M., Apra Santosa, T., Aprilisia, S., Rahman, A., & Suharyat, Y. (2023). Meta-analysis: The effectiveness of IoT-based flipped learning to improve students’ problem-solving abilities. Jurnal Edumaspul, 7(1), 2023–1492.
Eh Phon, D. N., Ali, M. B., & Halim, N. D. A. (2014). Collaborative augmented reality in education: A review. Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014, 78–83. https://doi.org/10.1109/LaTiCE.2014.23
Ghobadi, M., Shirowzhan, S., Ghiai, M. M., Mohammad Ebrahimzadeh, F., & Tahmasebinia, F. (2023). Augmented reality applications in education and examining key factors affecting the users’ behaviors. Education Sciences, 13(1). https://doi.org/10.3390/educsci13010010
Hilmi, R. Z., Hurriyati, R., & Lisnawati. (2018). No ??????????????????????????????????????Title. 3(2), 91–102.
Ichsan, I., Suharyat, Y., Santosa, T. A., & Satria, E. (2023). Effectiveness of STEM-based learning in teaching 21st century skills in Generation Z students in science learning: A meta-analysis. Jurnal Penelitian Pendidikan IPA, 9(1), 150–166. https://doi.org/10.29303/jppipa.v9i1.2517
Li, X., Yi, W., Chi, H. L., Wang, X., & Chan, A. P. C. (2018). A critical review of virtual and augmented reality (VR/AR) applications in construction safety. Automation in Construction, 86(October 2017), 150–162. https://doi.org/10.1016/j.autcon.2017.11.003
Lucignano, L. (2018). Augmented reality to facilitate a conceptual understanding of statics in vocational education. https://infoscience.epfl.ch/record
Manago, A. M., & McKenzie, J. (2022). Culture and digital media in adolescent development. In Handbook of adolescent digital media use and mental health (pp. 162–187). https://doi.org/10.1017/9781108976237.010
Oke, A. E., & Arowoiya, V. A. (2022). An analysis of the application areas of augmented reality technology in the construction industry. Smart and Sustainable Built Environment, 11(4), 1081–1098. https://doi.org/10.1108/SASBE-11-2020-0162
Oktarina, K., Lufri, L., & Chatri, M. (2018). Validity of learning module natural sciences oriented constructivism with the content of character education for students of class VIII at junior high school. IOP Conference Series: Materials Science and Engineering, 335(1), 0–10. https://doi.org/10.1088/1757-899X/335/1/012091
Rahmawati, Y., Pradipto, E., Mustaffa, Z., Saputra, A., Mohammed, B. S., & Utomo, C. (2022). Enhancing students’ competency and learning experience in structural engineering through collaborative building design practices. Buildings, 12(4). https://doi.org/10.3390/buildings12040501
Rizki, I. A., Suprapto, N., Saphira, H. V., Alfarizy, Y., Ramadani, R., Saputri, A. D., & Suryani, D. (2024). Cooperative model, digital game, and augmented reality-based learning to enhance students’ critical thinking skills and learning motivation. Journal of Pedagogical Research, 8(1), 339–355. https://doi.org/10.33902/JPR.202423825
Santosa, T. A., & S., E. M. (2020). Analisis masalah pendidikan biologi pada sekolah menengah pertama di era pandemi Covid-19. Jurnal Review Pendidikan Dan Pengajaran, 3(2), 273–278. https://doi.org/10.31004/jrpp.v3i2.1278
Tamur, M., Juandi, D., & Kusumah, Y. S. (2020). The effectiveness of the application of mathematical software in Indonesia: A meta-analysis study. International Journal of Instruction, 13(4), 867–884. https://doi.org/10.29333/iji.2020.13453a
Wantu, H. M., Muis, A., Zain, A., Hiola, S. F., Agustina, I., Santosa, T. A., Yastanti, U., & Nugraha, A. R. (2024). Effectiveness of think-pair-share and STEM models on critical thinking in early childhood education. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 8(5), 1320–1330. https://doi.org/10.31004/obsesi.v8i5.6202
Wibowo, F. C. (2023). Effects of augmented reality integration (ARI) based model physics independent learning (MPIL) for facilitating 21st-century skills (21-CS). Journal of Technology and Science Education, 13(1), 178–192.
Yen, J.-C., Tsai, C.-H., & Wu, M. (2013). Augmented reality in higher education: Students’ science concept learning and academic achievement in astronomy. Procedia - Social and Behavioral Sciences, 103, 165–173. https://doi.org/10.1016/j.sbspro.2013.10.322
Yoon, S. A., Elinich, K., Wang, J., Steinmeier, C., & Tucker, S. (2012). Using augmented reality and knowledge-building scaffolds to improve learning in a science museum. International Journal of Computer-Supported Collaborative Learning, 7(4), 519–541. https://doi.org/10.1007/s11412-012-9156-x
Bachtiar, Y. C., Nurtamam, M. E., Santosa, T. A., Oktiawati, U. Y., & Rahman, A. (2023). The effect of problem-based learning model based on REACT approach on students’ 21st-century skills: A meta-analysis. International Journal of Educational Review, Law And Social Sciences (IJERLAS), 3(5), 1576–1589. https://doi.org/10.54443/ijerlas.v3i5.1047
Zulkifli, Z., Satria, E., Supriyadi, A., & Santosa, T. A. (2022). Meta-analysis: The effectiveness of the integrated STEM technology pedagogical content knowledge learning model on the 21st-century skills of high school students in the science department. Psychology, Evaluation, and Technology in Educational Research, 5(1), 32–42. https://doi.org/10.33292/petier.v5i1.144
Zulyusri, Z., Santosa, T. A., Festiyed, F., Yerimadesi, Y., Yohandri, Y., Razak, A., & Sofianora, A. (2023). Effectiveness of STEM learning based on design thinking in improving critical thinking skills in science learning: A meta-analysis. Jurnal Penelitian Pendidikan IPA, 9(6), 112–119. https://doi.org/10.29303/jppipa.v9i6.3709
DOI: https://doi.org/10.59818/jpi.v4i6.1079
.png)



